Virtual Reality er på vej til PS4.
Sony fortæller på Game Developers Conference (GDC) at de igennem 3 år har arbejdet på et Virtual Reality headset til PS4.
Headsettet vil reagere på dine hovedbevægelser, være forsynet med 3D audio, hvorved lyden ændrer sig i takt med at du drejer hovedet og have en opløsning på 1920×1080 (960×1080 pr. øje).
Skæmen, eller skærmene bliver på 5″.
Sony fortæller ikke hvad Project Morpheus kommer til at koste, men lover, at det bliver til at betale for de fleste. På GDC vil en prototype blive fremvist, ligesom besøgende får mulighed for at prøve det ny headset.
Vi ved endnu ikke, hvornår Morpheus er på gaden herhjemme,
Du kan se den fulde pressemeddelelser herunder:
“Project Morpheus” (Morpheus)
– a virtual reality (VR) system that takes the PlayStation 4 (PS4) system to the next level of immersion and demonstrates the future of gaming. SCE will continue development of Morpheus looking towards a future commercial launch.
“At SCE we view innovation as an opportunity to build on our mission to push the boundaries of play”, said Shuhei Yoshida, President of SCE Worldwide Studios.
“Project Morpheus is the latest example of innovation from SCE, and we’re looking forward to its continued development and the games that will be created as development kits get into the hands of content creators”.
Morpheus enables developers to create experiences that deliver a sense of presence – where players feel as though they are physically inside the virtual world of a game.
Presence is like a window into another world that heightens the emotions gamers experience as they play. Morpheus features a visor style head-mounted display and works seamlessly with PlayStation Camera to deliver a unique VR experience right before the player’s eyes.
Inertial sensors built into the head mount unit and PlayStation Camera accurately track head orientation and movement so as the player’s head rotates, the image of the virtual world rotates naturally and intuitively in real-time.
Furthermore, in supporting games, the player can use a PlayStation Move (PS Move) Motion Controller as an object, such as a sword. Morpheus will reproduce the player’s hands and sword within the game so the player feels like they are physically fighting off enemies with their sword in the virtual world.
Morpheus adopts 3D audio technology uniquely developed by SCE. In addition to sounds coming from front, behind, left and right, Morpheus re-creates stereoscopic sounds heard from below and above the players, such as footsteps climbing up stairs below them, or engine noises of helicopters flying overhead.
Sounds that players hear change in real-time depending on their head orientation, creating a highly realistic audio environment within an immersive 360-degree virtual world.
Along with PlayStation Camera, Wireless Controller for PS4, and PS Move, Morpheus will deliver immersive breakthrough entertainment experiences to gamers through the PS4 system, leveraging SCE’s expertise across key areas for VR – including display/optics, audio, tracking, control, ease of use, and content.
Developers will be able to create Morpheus content for PS4, a platform which has sold over 6 million units only after 3 months and a half of its launch, and is continuing to show strong momentum. The Morpheus dedicated SDK is currently under development and will become available when ready.